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createSelector

The createSelector utility from the Reselect library, re-exported for ease of use.

For more details on using createSelector, see:

Note: Prior to v0.7, RTK re-exported createSelector from selectorator, which allowed using string keypaths as input selectors. This was removed, as it ultimately did not provide enough benefits, and the string keypaths made static typing for selectors difficult.

createDraftSafeSelector

In general, we recommend against using selectors inside of reducers:

  • Selectors typically expect the entire Redux state object as an argument, while slice reducers only have access to a specific subset of the entire Redux state
  • Reselect's createSelector relies on reference comparisons to determine if inputs have changed, and if an Immer Proxy-wrapped draft value is passed in to a selector, the selector may see the same reference and think nothing has changed.

However, some users have requested the ability to create selectors that will work correctly inside of Immer-powered reducers. One use case for this might be collecting an ordered set of items when using createEntityAdapter, such as const orderedTodos = todosSelectors.selectAll(todosState), and then using orderedTodos in the rest of the reducer logic.

Besides re-exporting createSelector, RTK also exports a wrapped version of createSelector named createDraftSafeSelector that allows you to create selectors that can safely be used inside of createReducer and createSlice reducers with Immer-powered mutable logic. When used with plain state values, the selector will still memoize normally based on the inputs. But, when used with Immer draft values, the selector will err on the side of recalculating the results, just to be safe.

All selectors created by entityAdapter.getSelectors are "draft safe" selectors by default.

Example:

const selectSelf = (state: State) => state
const unsafeSelector = createSelector(selectSelf, (state) => state.value)
const draftSafeSelector = createDraftSafeSelector(
selectSelf,
(state) => state.value
)

// in your reducer:

state.value = 1

const unsafe1 = unsafeSelector(state)
const safe1 = draftSafeSelector(state)

state.value = 2

const unsafe2 = unsafeSelector(state)
const safe2 = draftSafeSelector(state)

After executing that, unsafe1 and unsafe2 will be of the same value, because the memoized selector was executed on the same object - but safe2 will actually be different from safe1 (with the updated value of 2), because the safe selector detected that it was executed on a Immer draft object and recalculated using the current value instead of returning a cached value.